I am well aware that this is almost definitely not something I can do on my own (in the short run, anyway - it definitely definitely isn't something I can do on my own in the long run). I'm also well aware that games live or die by their audiences, and this is a game that I really, really want to see living. So I'll do my best to be careful, work hard, have passion, and talk about what I can.
Granted, there isn't a whole lot to talk about at this stage anyway since it's all baby steps and conceptualization. That said...
The goals of this [mysteeeerious~] video game currently stand as follows:
- To provide some basic-to-elementary education about First Nation mythology and ways of life to those unfamiliar with them.
- To create a world and characters intriguing enough to make people want to learn more about these things on their own initiative.
- To be, at the same time, respectful of historical and mythological figures within the First Nations communities.
- To develop a simple-to-use, attractive [secret!] system and use it to its full potential within both plot and gameplay.
- To make copious use of the native regions and fauna of Canada (and possibly upper United States).
- To devise a fun, sly, manipulative main character who is relatable despite not being a traditionally accepted (western) form of hero or good guy.
- To create enemies and events that provide comprehensive gameplay, but aren't presented as morally black/white or good/evil.
- To achieve a balance between being easy to share, being easy to play (requirements-wise), and being within my capabilities as a programmer, while still adhering to my artistic vision as a designer who wants to make really cool stuff.
- To be primarily self-funded/low in monetary cost, so that profits can be forwarded to various associated charities.
- To create a kickass RPG that's just as fun to make as it is to play, bitch.
All I can say for sure about the programming platform is that it won't be a Flash game. I don't have the means or the training to create something like that, and using Flash products leaves a rather sour taste in my mouth that can take a while to fade. Blegh.
C++ is likely, though I admit to being abnormally fond of Python. I don't know much about its UI capabilities, though, and first I need to research my options as far as Linux-compatible rendering engines go.
That's all for now. You may now return to your regularly scheduled programming.