Mirth Alia
23 June 2011 @ 03:48 pm
-insert dramatic music (or the theme to Rocky) *here*-  
I'm going to be posting this here primarily because this journal doesn't get that many views, and I don't think I want this to be commonly known yet. This is a big, ambitious project I'm embarking on, and I know it, and I'm tentative about whether I'll have the grit and knowledge necessary to see it through to its finishing phase. I'm even more nervous about what the gaming community could do to me - I realize there's the potential there for great partnership and the kind of support I could direly need, but there's also the risk of entering into deals with people who would want to sabotage a project like this or steal my ideas, and I don't believe I have the experience in the industry (or in intellectual property law) to tell the difference and properly defend myself.

I am well aware that this is almost definitely not something I can do on my own (in the short run, anyway - it definitely definitely isn't something I can do on my own in the long run). I'm also well aware that games live or die by their audiences, and this is a game that I really, really want to see living. So I'll do my best to be careful, work hard, have passion, and talk about what I can.

Granted, there isn't a whole lot to talk about at this stage anyway since it's all baby steps and conceptualization. That said...

The goals of this [mysteeeerious~] video game currently stand as follows:

  • To provide some basic-to-elementary education about First Nation mythology and ways of life to those unfamiliar with them.
  • To create a world and characters intriguing enough to make people want to learn more about these things on their own initiative.
  • To be, at the same time, respectful of historical and mythological figures within the First Nations communities.
  • To develop a simple-to-use, attractive [secret!] system and use it to its full potential within both plot and gameplay.
  • To make copious use of the native regions and fauna of Canada (and possibly upper United States).
  • To devise a fun, sly, manipulative main character who is relatable despite not being a traditionally accepted (western) form of hero or good guy.
  • To create enemies and events that provide comprehensive gameplay, but aren't presented as morally black/white or good/evil.
  • To achieve a balance between being easy to share, being easy to play (requirements-wise), and being within my capabilities as a programmer, while still adhering to my artistic vision as a designer who wants to make really cool stuff.
  • To be primarily self-funded/low in monetary cost, so that profits can be forwarded to various associated charities.
  • To create a kickass RPG that's just as fun to make as it is to play, bitch.

All I can say for sure about the programming platform is that it won't be a Flash game. I don't have the means or the training to create something like that, and using Flash products leaves a rather sour taste in my mouth that can take a while to fade. Blegh.

C++ is likely, though I admit to being abnormally fond of Python. I don't know much about its UI capabilities, though, and first I need to research my options as far as Linux-compatible rendering engines go.

That's all for now. You may now return to your regularly scheduled programming.
 
 
Current Music: There's A Fire . OK Go
Current Mood: nervous
 
 
Mirth Alia
06 June 2011 @ 03:29 pm
Hitachiin twins? In MY alternate Venice fantasy?  
The white-robed boys swept back their hoods and Locke saw that they were twins; perhaps a year or two older than himself, and far sturdier-looking. They had the olive skin and black hair of the true Camorri; their identical long, hook-ended noses, however, were something of an anomaly. Smiling, they joined hands and bowed in unison from the waist.

'Um, hi,' Locke said. 'Which of you is . . . which?'

'Today, I am Galdo,' said the one on Locke's left.

'Tomorrow, I will probably be Galdo,' said the other one.

'Or perhaps we'll both want to be Calo,' added the one that had first spoken.

'In time,' Father Chains interrupted, 'you'll learn to tell them apart by the number of dents I've kicked in their respective arses; one of them always manages to be ahead of the other, somehow.' He stood behind Locke and placed both of his wide, heavy hands on Locke's shoulders. 'Idiots, this is Locke Lamora. As you can see, I've just bought him from your old benefactor, the master of Shades' Hill.'

'We remember you,' said presumed-Galdo.

'A Catchfire orphan,' said presumed-Calo.

'Father Chains bought us just after you arrived,' they said in unison, grinning.

'Knock that bullshit off," Father Chains said, his voice somehow regal. 'You two have just volunteered to cook dinner. Pears and sausage in oil, and a double portion for your new little brother. Get. Locke and I will deal with the kettle.'

Sneering and gesturing rudely as they went, the twins ran for the curtained door and vanished behind it. Locke could hear their footsteps trailing away down some sort of staircase, and then Father Chains motioned for him to sit beside the copper money-kettle.



Thankfully Tamaki is nothing like Locke and Kyouya only has a few shared similarities with Father Chains. I'm sure you can pick out which.

Obligatory crossover bunnies aside, I've only just finished the prologue and I'm absolutely hooked. The writing is brilliant and obviously well researched, the dialogue cracks me up, and the characters are absolutely fascinating.

The summary pretty much says it all:

The Lies of Locke Lamora is a fantasy novel by Scott Lynch. It follows the adventures of a group of con artists known as the Gentlemen Bastards. They live in a city called Camorr, heavily based on late medieval Venice. The book is divided into two interspersed stories. In the present time, the Gentlemen Bastards must contend with the Grey King, a powerful figure terrorizing Camorr's criminal community. Every other chapter, however, delves into the history and mythology of Camorr, the Gentlemen Bastards, and especially the protagonist Locke Lamora.
Wikipedia entry accessed June 6 2011


The author, Scott Lynch, has his own [livejournal.com profile] scott_lynch, and finally, there is the following:

"Locke's first name is an homage to a character in SquareSoft's Final Fantasy VI, also known as Final Fantasy III in the United States. This game had a huge influence on me when I was in my mid-teens; I think it's one of the most brilliant and heartbreaking console roleplaying games ever created, a real work of art. "

So there is next to no reason why anyone who even remotely likes this genre shouldn't read this book.

If I can get my act together I think I may be compelled to illustrate some scenes from this book because seriously the lights and the glass bridges and dilapidated temples and hnnng
 
 
Current Mood: excited